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Thread Statistics | Show CCP posts - 14 post(s) |

ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 00:48:00 -
[1]
reading and scanning this post and a few others about this patch, i think i counted over 100 or so people selling their covert ops ships, stealth bombers, covert scout chars, and recon ships because how pointless they are now, i would like to hear a Dev statement telling us why this nerf was put in place and the reason behind it, because I spent like 3 months training up cloaking covert ops and recon to 5 so that i can fly these ships, and now they are worthless.
If cloaking is so over powered i think there should be a module or something fitted to a ship that would search for cloaking ships and allow you to find a cloaked ship with in so far of range.
i hope this gets solved and maybe some of our questions answered from a dev on why they did this.
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 04:18:00 -
[2]
i remember on the stealth bombers how the un-nerfed them so that they can re-cloak after launching their cruise missiles, well this kinda undoes all that, you warp in cloak and hope that they did not start to lock you, then you uncloak and lock them, so that you can fire your cruise guess what they auto lock you from you just locking them and well then you cant re-cloak completely negating the fix to stealth bombers.
this is just one of the F***-ups that this nerf does to stealth ships, one of the entire points of a cloak is so that it will brake locks, the only other reason is either sneaking up on some one and setting a warp in spot, but with this change coverts still can be poped because of their slow warp time making them easy pray for fast locking cruisers.
I would really like to see of something else happen to cloaks and i know everyone now is panicking over this change, but i just dont want to have 3 months of wasted skill points.
please answer why the sudden complete change to cloaking (its not a nerf its a complete revamp of how it works)
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 05:25:00 -
[3]
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 05:59:00 -
[4]
Originally by: Andriah Edited by: Andriah on 30/08/2006 05:57:21
Originally by: ForceAttuned Krogoth Edited by: ForceAttuned Krogoth on 30/08/2006 05:26:41
Originally by: Andriah ...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
So who gets the 32 mil I paid to insure my Raven? ...I'm not sure what the definition of a sink is to you but that sure meets my definition...that 32 mil is completely removed from the game....not just a change of hands.
yeah i forgot about the insurance on ships, i usaly dont get it because i usaly spend more on insurance than i would get back if one expires, and dont even get me started on T2 ships...
oh, btw im stealing this sig till devs fix the covert ops, because its so true.
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 12:51:00 -
[5]
I think that everyone has lost all hope in CCP on patches, because of how the bad the server has gotten, but i do have to agree CCP before adding new features & bugs with a new patch, i would rather have all this cloaking, queues and other stuff fixed first. Then maybe after we have one entire day where i don't get kicked off because of some issue or locked at a gate in 0.0 with zero people in system with a queue of 12. or die from some cloaking bug then i would not mind to see new content.
For the BM issiue i know its to stop spamers from coppying the bms but if you made them client side and did check sums or some sort of parady checks or somthing on them insted of server side i think it would help the lag issiue.
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 14:41:00 -
[6]
Originally by: Cmdr Lamborghini #1 I think a warp to 3km option needs to be added...this will eliminate the game of the billions of BM's...and in effect give everyone in the game the instas...there are already PLENTY of ways to kill people even with instas.
#2 Make a limit of 500 BM's per character allowed and make copying them only allowed in stations...not in space...this will eliminate the BM's being exploited in PVP. Now the only BM's anyone will really need are instas to favorite spots, etc.
#3 for the whining pirates that want to see everyone slow-boat it to the gate so they can get more easy kills....learn how to use a small warp bubble...it's already SSSsooooooo easy to kill people in this game.
#4 As for the Cov-ops issue, It has been mentioned that the Cov-ops is nearly invunerable...so here is a "counter" to the Cov-Ops...it adds a bit of strategy without making the Cov-ops completely useless. We need a ship fitable mod to counter the cov-ops...someting that fits in a high-slot and takes alot of CPU/PG to fit and consumes 80% of the ships cap on use...and acts sort of like a ping from a submarine...give it a 20km radius, and make it temporarily make the cov-ops visible...giving the gate campers at least a chance of locating the cov-ops. It will be a 1 second visibility thing...it does not break the Cov-Ops cloak The mod cant be used again till the ships cap recharges...and this ship will have little room to do anything but be a dedicated ping boat.
thoughts?
I like this idea but i was thinking 20km is a bit on the short side of things, but its a good starting place, i would be fine with 50km or so. Also instead of taking loads of cap it could take fuel like a lot of the new mods that are comming out. This way Ammar ships will not have an advantage over caldari because of cap size and recharge(i fly ammar and i know how much caldari hurt when they get into a 200 au system).
Also if they wanted to make something big out of it a new class of ships would be nice that could be able to find cloaked ships. Just like the support cruisers you could make a support ship that could fit this module, also get a bonus to ECCM, sensor boosting, remote tracking etc... kinda like what a griffin's job is at a gate camp.
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